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Zelda: The Missing Link - My Discovery of Romhacks

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         The N64 has always had staying power with me. For years, the games on that console captured the imaginations of my brother and I. Zelda and Mario, Banjo Kazooie and Donkey Kong 64, Mario Kart and Diddy Kong Racing, Star Wars games, you name it. We poured a lot of our childhood (probably too much) into this console. Out of the library we owned and what we often rented from our local stores, I would argue nothing ever really surpassed Ocarina of Time.            We always told ourselves there was more to that game than what we found on our first playthrough, slowly discovering new heart pieces and other small, hidden collectibles. What furthered that is actually not owning a copy of Majora's Mask during the life cycle of the N64. We had a couple of opportunities to play it over the years, but ever anything past (or maybe even up to) the first dungeon. And that took a guide for us to get that far. Majora's Mask was just ...

The Mesmerizing Depression of Majora's Mask

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      Like any Zelda game, Majora's Mask captivates the player through a litany of reasons. But to me, Majora's Mask has always been one of, if not the most unique in the series. Not necessarily better or worse than other entries in the series, but just.. different. That is a loaded statement, because plenty of Zelda games have "unique" characteristics. But I think King K said it best when he said Majora's Mask is "oppressive."      It is the product of many ideas of many people. But above all, it is the product of a finite amount of time for the creators to come up with and execute on their best ideas. But in that, they also had to discard concepts that didn't the make the cut based on a combination of quality, importance, or once again, time. Through all that stress and strife, the core gimmick of Majora's Mask was born.     Most games in the series has a core gimmick that sets it apart from others. Ocarina of Time has time travel, A Link to ...